PORTFOLIO ABOUT

MY PROJECTS

Galaxian
GALAXIAN
Gameplay | C++ | Arcade
Rhythm Jump
RHYTHM JUMP
Unity | C# | Level Design
Raycasted Tunnel
RAYCASTED TUNNEL
C++ | Graphics | Optimization
EVE
EVE
C++ | OpenGL | Graphics
Low Batt
LOW BATT
C++ | Unreal Engine 5 | Steam
Fog System
FOG SYSTEM
C++ | OpenGL | Graphics
XPerimental Engine
XPERIMENTAL ENGINE
C++ | PlayStation 5 | Graphics
Unity Scene Parser
UNITY SCENE PARSER
C# | Unity | Tooling
Toy Adventure
TOY ADVENTURE
C++ | Gameplay | PlayStation 5

PROJECTS IN DEVELOPMENT

Ant Simulator
ANT SIMULATOR
C++ | AI | Pathfinding
Forge Engine
FORGE ENGINE
C++ | Vulkan | Graphics

ABOUT ME

It's a long way to the top (if you wanna be programmer)

I'm Ignacio Sempere Santonja, a gameplay and graphics engine programmer specialized in C++. I've studied programming for four years, deepening my knowledge in systems construction, problem solving and code optimization. I've been passionate about video games for as long as I can remember, and I'd like to dedicate myself professionally to developing them to give new players the same emotions I've felt (and continue to feel) when playing.

Ignacio Sempere Santonja